Drop your .fbx file — we convert it to .glb right in your browser. Files never leave your computer.
Autodesk's proprietary interchange format — the de-facto standard for moving rigged, animated characters between Maya, Max, Blender, Unity, and Unreal.
Binary glTF — the JPEG of 3D. Self-contained, small, and loads natively on the web, in AR, and in every modern 3D engine.
FBX is great for DCC handoff, but no browser speaks it. GLB is the web-native 3D format — tiny, self-contained, render-anywhere. If you're publishing a model online, GLB is almost always what you want.
No. The file is parsed by Three.js' FBXLoader in your browser, then re-exported as GLB by GLTFExporter. Your asset never leaves the machine.
Skeletal animations and blend shapes are preserved by GLTFExporter when present. Complex rig constraints (IK, HIK, Maya-specific nodes) may not translate cleanly — test in your target engine.
Standard FBX materials (diffuse / normal / specular) are mapped to glTF's PBR metallic-roughness workflow. Embedded textures are packed into the GLB; external textures are referenced and may need to be shipped alongside.
For Android ARCore, drop the GLB into Scene Viewer. For iOS AR Quick Look you need USDZ specifically — the 3D viewer on this site can export USDZ directly from the loaded FBX.