Drop your .fbx file — we convert it to .obj right in your browser. Files never leave your computer.
Autodesk's proprietary interchange format — the de-facto standard for moving rigged, animated characters between Maya, Max, Blender, Unity, and Unreal.
Human-readable Wavefront mesh format — ubiquitous in 3D graphics, game art, and asset pipelines. Pairs with a .mtl material file.
Vertices, faces, UVs, vertex normals, and a flat list of named object groups. No animation, no rig, no blend shapes, no scene hierarchy beyond group names.
We emit just the geometry .obj. FBX materials don't map cleanly to OBJ's limited .mtl format, so we leave materials to your target DCC. Most workflows reassign materials on import anyway.
No. OBJ is a static mesh format. Only the bind pose (or whatever pose the FBX is currently at) is exported.
OBJ is plain text; FBX is binary. Expect 2–5× the size. The trade-off is universal compatibility — every 3D tool ever made reads OBJ.
No. Three.js' FBXLoader and OBJExporter run entirely in your browser.