Drop your .fbx file — we convert it to .stl right in your browser. Files never leave your computer.
Autodesk's proprietary interchange format — the de-facto standard for moving rigged, animated characters between Maya, Max, Blender, Unity, and Unreal.
Triangle-mesh format that every 3D printer slicer understands. Geometry only — no units, colours, or assemblies.
No — STL is geometry only. The mesh is frozen in its bind pose at export. If the FBX has multiple animated frames, only the current pose is captured. Bake animation in your DCC first if you need a specific frame.
No, STL has no material or texture data. If you need colour-capable 3D printing (Bambu AMS, Polyjet), export to 3MF or GLB instead.
STL itself doesn't care, but slicers do. If the FBX mesh has holes or flipped normals your slicer will complain. Check in Blender → Mesh → Clean Up → Merge by Distance before printing.
FBX unit metadata is respected when present. If the model comes out at 1mm instead of 10cm, check the FBX Units setting in the source DCC — Maya and 3ds Max default differently.
No. Everything runs in-browser via Three.js' FBXLoader and STLExporter.